It
cannot be argued that industrialization has changed the way that art is viewed
and formed. From computers to robots, the way art is viewed today is not like
how it was viewed a hundred, fifty, or even ten years ago. However, there are
those such as Walter Benjamin who believe that art is losing its so-called
“aura”, tradition, and uniqueness from these new advances (1). Although mass
production has caused the traditional aspect to decline somewhat, it does not
mean that this new age of art has loss anything special. Instead, it is just
evolving like everything else in life.
The changing paradigm of art from traditional to digital (1).
Film is
one way in which art has evolved. Duhamel has criticized movies as “a spectacle
which requires no concentration and presupposes no intelligence” (1), but
he seems to forget one critical element of art: emotion. Art may want people to
think; however, it really wants them to feel as well. There are even studies
from functional MRIs that show art eliciting emotions (2). Whether it be
through thought or emotion, art is supposed to be something impressionable that
people can take with them. Films do that in their very own way.
Films can elicit emotions similar to that of traditional art (2).
A great example that mixes the
concepts of emotion, art, robotics, and film together is Disney’s Big Hero 6 (2015). It has both a
touching story along with an innovative robot design found in Baymax. In fact,
people working on the movie mainly based Baymax’s design on a developing technology
called soft robotics at Carnegie Mellon University (4). By showing these
new technologies through animation, this film is bringing robots and art even
closer together. Much akin to Professor Kusahara’s description of a friendly
humanoid robot, Baymax also shows a positive side to robots that is typically
found in Japanese culture. In many respects, this viewpoint is displaying the
pros of industrialization and robotics rather than the cons found in earlier
movies like Fritz Lang’s Metropolis
(1927). Despite what critics say, Big
Hero 6 is art by captivating the
audience’s hearts with the story and their imaginations with the robots.
Baymax from Big Hero 6 was inspired by actual robot designs and concepts (3).
Even though art is evolving, it is not
replacing traditional art entirely. To this day, many people “still bid wildly
at auctions and employ armies of scholars to find the ‘original’,” (3). Art tends to utilize computer-generated animations or robots nowadays, but it is still considered art as long as it can convey meaning to the audience.
Sources:
1. Benjamin, Walter. The Work of Art in the Age of Mechanical
Reproduction. N.p.: n.p., 1936 Print.
2. Clark, Josh. "Why Do Music and Art Move Us?" How Stuff Works. InfoSpace LLC, 13 Sept. 2010. Web. 30 June 2016. <http://science.howstuffworks.com/life/music-and-art-move-us1.htm>.
2. Clark, Josh. "Why Do Music and Art Move Us?" How Stuff Works. InfoSpace LLC, 13 Sept. 2010. Web. 30 June 2016. <http://science.howstuffworks.com/life/music-and-art-move-us1.htm>.
3. Davis, Douglas. “The Work of Art in the Age of Digital
Reproduction (An Evolving Thesis: 1991-1995).” Leonardo 28.5 (1995): 381-386. Web. 29 June 2016.
4. Davis, Lauren. "How Disney Will Make You Cry Again With
Big Hero 6." io9. Gizmodo, 3 Sept. 2014. Web. 29 June 2016. <http://io9.gizmodo.com/how-disney-will-make-you-cry-again-with-big-hero-6-1630115219>.
5. Kusahara, Machiko. "Robotics Machiko Kusahara 1."
YouTube. uconlineprogram, 14 Apr. 2012. Web. 29 June 2016. < https://www.youtube.com/watch?v=xQZ_sy-mdEU>.
6. Vesna, Victoria. "Robotics Part 2." YouTube. uconlineprogram, 15 Apr. 2012. Web. 29 June 2016. <https://www.youtube.com/watch?v=oAZ8bo9T_Pk>.
6. Vesna, Victoria. "Robotics Part 2." YouTube. uconlineprogram, 15 Apr. 2012. Web. 29 June 2016. <https://www.youtube.com/watch?v=oAZ8bo9T_Pk>.
Images:
1. Kevin. Traditional-art vs Digital-art. Digital image.
Deviant Art. Deviant Art, n.d. Web. 30 June 2016. < http://chukadrawer.deviantart.com/art/traditional-art-vs-digital-art-181779589>.
2. N.d. Today. By A. Pawlowski. NBC News, 2 Nov. 2014. Web. 30
June 2016. <http://www.today.com/health/your-brain-movies-why-films-make-us-cry-flinch-cheer-1D80258284>
3. Walker, Alissa. Robots that Inspired Big Hero 6. Digital image. Gizmodo. Gizmodo, 6 Nov. 2014. Web. 30 June 2016. <http://gizmodo.com/8-real-life-robots-that-inspired-big-hero-6-1643663925>.
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